The foliage with textures applied placed in environment using Unreal's procedural content generation toolset.
I fine tuned to tree placement and filled in gaps using the foliage brush tools.
The Foliage as seen in the short film.
I modelled the walking house in Houdini.
I created a basic rig for the walking house in Houdini.
I created a procedural animation blueprint in unreal for spider walking.
Testing of the walking house blueprint with keying in Unreal Engine's sequencer.
Can tool HDA functions in Houdini
Can tool HDA imported and tested in Unreal Engine 5 using the Houdini engine plug-in
Several of the custom models I created for the kitchen and food stall scenes.
The Journey of Cooking was a short film developed by a small team of 5 during the final trimester of the Victoria University Master of Design degree. For this project, I was the co-writer, production designer, and environment artist and I also worked on a variety of hero assets.