The Journey of Cooking - Short Film

The Journey of Cooking Short Film

I researched pre-existing media for the project's art direction, I decided to go towards a miniature Claymation aesthetic.

I researched pre-existing media for the project's art direction, I decided to go towards a miniature Claymation aesthetic.

The script for the short film that I co-wrote with the director.

Houdini heightfields testing using the heightfields project node for interactive hills.

Houdini heightfields testing using the heightfields project node for interactive hills.

I focused on creating a smaller heightfield because the location of the story was confined to a small area.

I focused on creating a smaller heightfield because the location of the story was confined to a small area.

I used Unreal Engine 5's terrain spline tool to create a road. This tool also sculpts the terrain I created.

I used Unreal Engine 5's terrain spline tool to create a road. This tool also sculpts the terrain I created.

The foliage HDA, This allowed me to use a randomize function to quickly make variations of the trees and bushes.

The foliage HDA, This allowed me to use a randomize function to quickly make variations of the trees and bushes.

The tri-planar material I created for the tree trunks, this saved a heap of time as there were procedural variations of all the plants.

The tri-planar material I created for the tree trunks, this saved a heap of time as there were procedural variations of all the plants.

Foliage Turntable

Unreal Engine 5 procedural content generation toolset testing.

Unreal Engine 5 procedural content generation toolset testing.

The foliage with textures applied placed in environment using Unreal's procedural content generation toolset.

The foliage with textures applied placed in environment using Unreal's procedural content generation toolset.

I fine tuned to tree placement and filled in gaps using the foliage brush tools.

The Foliage as seen in the short film.

The Foliage as seen in the short film.

I modelled the walking house in Houdini.

I modelled the walking house in Houdini.

I created a basic rig for the walking house in Houdini.

I created a basic rig for the walking house in Houdini.

I created a procedural animation blueprint in unreal for spider walking.

Testing of the walking house blueprint with keying in Unreal Engine's sequencer.

Can tool HDA functions in Houdini

Can tool HDA imported and tested in Unreal Engine 5 using the Houdini engine plug-in

Several of the custom models I created for the kitchen and food stall scenes.

Several of the custom models I created for the kitchen and food stall scenes.

The Journey of Cooking was a short film developed by a small team of 5 during the final trimester of the Victoria University Master of Design degree. For this project, I was the co-writer, production designer, and environment artist and I also worked on a variety of hero assets.